Substance Designer is a composition tool node – based textures that lets you create files substance or bitmap textures. You can use for active texturing and for baking information model (for example, normal, displacement, curvature, etc.). It contains an extensive library of tools, materials and effects of procedures to help you achieve your goals in a completely non – destructive flow of work.
Node – based texturing. Allow work flow nonlinear and rapid iterations.
Substance Designer 5 is a tool node – based texturing. Tired of messy layers? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: his art.
The industry standard for texturing PBR
Substance Designer is a powerful tool node – based texturing tailored for rendering Physical and widely used for more than 50 AAA game projects.
The 3D view lets you display your mesh texturing all your work in real time.
Compatible with any game engine.
Substance Designer lets you create your own templates, making them compatible with any game engine on the market or its internal motor.
The new generation of procedural art
Substance Designer 5 is driven by Substance Engine 2, the new version of the renowned process technology developed by Allegorithmic. Libera incredible power of expression and encourages a new form of digital creativity.
Our integrated bakers let you bake your maps at the speed of light directly into your software.
has been thought that the designer substances are easily integrated into your work environment.