Artlantis Studio - 2019 - 3D rendering of interior and exterior homes and buildings

An emblematic images of virtual reality software, Artlantis has conquered nearly 100,000 architects, interior designers, landscape architects, urban planners, space planners … in more than 110 countries. Using its own rendering engine, without drawing graphics cards, Artlantis is used by experts, advanced users and beginners, simulation, presentations and communication, producing still images from a surprising photorealistic very high quality and record time.

Designed with an extremely clear and ergonomic interface, Artlantis is easy to learn and use. At all times, all necessary tools are displayed around your preview window, allowing you to see the results of each adjustment.
2D view
In addition to the 3D preview, Artlantis has a 2D display window to position the views and sequences, which facilitates the creation of routes or panoramas assembled exploration.
Library views
Artlantis lets you save as many points of view, perspective or orthogonal projection, as you wish, and remember at all times with the new settings made in the light patterns, seasonal ecosystems or coating materials.
Postal cards
All custom shaders in a view configurations can be saved for later reuse. Each scene can be saved in the library as a postcard filed in the library and in which the configuration of any material is reused simply dragging and dropping the current object to be modified.
Global Illumination
With Artlantis studies can be performed easily and quickly on light effects depending on the geometry, energy sources, geo – targeting, date or materials. By integrating calculations irradiance cache, Artlantis evaluated with high precision light energy exchanges for simulating radiosity, adding realism to the rendered images.
Twinlinker: virtual tours
The new team of Artlantis, Twinlinker, lets you create and share virtual tours of their projects online instantly and easily. As with Twinmotion 2019, 2019 Artlantis export your media (images, panoramas and videos) to Twinlinker, then join them together to create virtual tours widely and instantly share them via email, social networks or available on your website.
Unique and universal
When handling the DXF, DWG, OBJ, FBX and 3DS formats, Artlantis supports almost all 3D modelers market. Specific add- ons for ArchiCAD, Rhinoceros, VectorWorks, Autodesk Revit, SketchUp and Arc + allow export to Artlantis.
– Artificial lights: unlimited positioning, orientation, color, intensity or quantity.
– Profiles IES: IES can import their own profiles and builders.
– Heliodones: natural light sources, depending on the setting time, date and location (longitude, latitude).
– Shader neon rebounds, reflections, spread across an area …
+400 media catalog
Claro and rich, is intuitively nested for easy navigation. Media packages are available for purchase through an integrated media store.
Artlantis makes using shaders quick and easy. Instantly saw a material with all the attributes of a given with a simple “drag and drop” catalog to the desired surface in the scene shader.
Texture mapping
can use your own images as materials. Import your own images with a simple “drag and drop” catalog. Then clónelos horizontally and / or vertically to cover the selected surface.
White Model
During calculation, the model representation blank changes all white surfaces, except those which are transparent. The lights keep their color for sophisticated environments.
White Balance
White Balance allows you to adjust the dominant color of a scene ambient lighting. Just automatically or set it from the color desired reference.
Ambient Occlusion
can create virtual shadows in small areas where no natural light enters. It brings more depth and relief to the scene.
Antialiasing adaptive
smoothing antialiasing detects areas to be treated, reducing optimizing calculation and rendering times without affecting image quality.
Apply different effects to the current view and adjust the brightness, contrast and color representation. Save time by adding grain effects, paint or pastel, highlighting contours …
Render Manager
Optimizes the calculation time of representation: distribute their calculations on many computers on the local network (Mac / PC) to reduce rendering time.

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