Cineversity – Procedural Asset Creation inside Cinema 4D
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
Cineversity – Dynamic Particles & MoGraph
Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations.
Cineversity – Canyon Scene Reconstruction
Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19’s Motion Tracker.
Cineversity – Architectural Visualization with Cinema 4D and Octane
In this series, take an in-depth look on how to use Octane Renderer with Cinema 4D.
Cineversity – Breaking Glass
In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and only takes a few moments to set up.