Redirects Easily publications UV maps to save time 3D rendering! RE: Map also provides reverse mapping UV and fixation corners.
Texture map in post
Use a UV map generated from a 3D system to clean or easily replace texture maps in their composition program without having to re-render in your 3D system.
Working in both directions
RE: Map also lets you use a 3D photo and a matching object, and create the texture map you need for your 3D rendering system.
Quality distortion tools.
It includes tools for fixing corners and scrolling 2D mapping.
High – quality filtering
filtering high – quality images including supersampling and mipmapping. Advanced to deal with edges and areas where UV antialiased a section of an object crosses another part of the object function.
Replace and forward
Reapply new texture sequences to reuse animated UV maps for animations and great transitions. Adjust, correct color, edit and then reapply animated textures for your 3D objects without having to re-run in the 3D system.
Combine UV maps and textures in the publication, without having to render 3D on your system.
Reverse mapping UV
Paint or align textures in 2D to match your image rendered in 3D and inversely project the image to a texture map for use in your 3D system or with RE: Map UV
fixation on the corner
maps or inverse maps a plane perspective defined by four points (also known as fixing corners).
Distorts an image with a displacement map provided by the user, using many more options and advanced filtering controls than most other displacement map filters.
ability to take a color image and automatically distort depending on the characteristics of a cartoon – like effect.
This product is GPU accelerated.