Today, following the path towards an ideal set of tools capable of segmenting, flatten and pack UV without any manual intervention, Rizom-Lab focuses on improving our technology and make it available 3D product designers and artists within our new applications Standalones Virtual spaces RizomUV and RizomUV Real Space, and in a way that can be integrated into other 3D editing software or pipes within our RizomUV C ++ Library.
RizomUV Virtual Spaces
Games / VFX / Animation / VR
Since 2004, the legacy of Unfold3D has taken its place in major studies VFX companies AAA games and animation studios around the world thanks to its characteristic famous deployment and intuitive user interface . RizomUV Virtual Spaces recovers all this background and offers significant improvements.
An evolutionary algorithm deployment that has existed since 2005
Short and automatically segmenting different types of screens
If the symmetry is enabled, and if your model is symmetrical, sewing network generated will be too. This character model has been cut with a single mouse click with the new Hierarchical Autoseams function. This function searches the network simpler seam line to open your mail without segmenting it into several separate parts. After deployment, the known get flattened as below.
New packing algorithm that uses highly UV space a new level, at breakneck speed
Package mass mesh (+80000 islands + 700k polygons), packaged in less than 15 seconds. The holes of the island and the concave areas are filled recursively into smaller islands to the entire UV space is used efficiently.
RizomUV Virtual Spaces loads and saves files OBJ and FBX. Groups material polygons, polygons groups smoothing and groups of polygons are loaded, are exploited and re-export.
To improve the integration of RizomUV in the project portfolio or its internal workflow, custom LUA scripts can remotely control RizomUV from any other application, or even from a simple text editor, thanks to the monitoring function script files. Then it’s so easy to add to your favorite 3D application, custom pressure buttons for loading and saving (even start Autoseams, Unfold, Pack …) to exchange data and automate mesh or part of their development work.
A robust stretching and compression minimizer, capable of handling multiple types of hard and soft constraints and symmetry
Optimize reducing stretching and distortion that can get their UV maps. The following screenshot shows UV rays before running OPTIMIZE (click the button below to see UV rays after the Optimize operation)
RizomUV Real Spaces
This variant suits RizomUV CAD projects focused on manufactured goods real word.
It is dedicated to designing products, such as packaging design or textured surface laser. RizomUV Real Space contains all the features of Virtual Spaces RizomUV, but creates and manages UV maps in the UV space is not standardized, so that the flattened version of your model will respect its absolute dimensions unscreened along editing.
WORKFLOW REAL SPACE
Get a flat and smooth your 3D model in seconds version, even with meshes than quads. Get your flattened actual size of your 3D model in a second version.
STRETCH SCREEN ABSOLUTE
The color map drawn showing the relationship between the flattened areas on the unquenched, so that a permanent visual feedback of the actual final section is obtained while the UV maps are edited.
BIGTIFF UV EXPORT
Turn your UV maps bigtiff files of 10 billion pixels and use them for laser texturing processes that require precision micro-meter.