Houdini 17 includes a host of new features, including an accelerated GPU fabric multisolver, hair, soft bodies and grains, a new solver white water, a framework of destruction – based materials, facial autorigs, IK full body, flows improved animation and modeling work, Automated UV, GLTF I / O, gamedev tools and more.
The new multi-solver Vellum Houdini gives a quick cloth along with other integrated as hair, soft bodies and grain effects. The Vellum solver is accelerated by GPU and is very easy to set up and iterate.
White Water solver has been rewritten to achieve a more organic and realistic cell foam patterns and repelling forces look and a more precise relationship with the simulator FLIP source.
Destruction tools based materials facilitate the configuration and creating shots direct destruction by providing tools for pre-fracturing materials such as concrete, glass and wood, while automatically create networks linking restriction entire system.
Land now includes advanced tools erosion with more control over details such as river lines, river banks and debris and new hierarchical dispersion for a more efficient placement of the elements in the landscape.
UV new tools define a flow completely procedural work begins with the automatic sewing and then advances to a precise flatness and a super efficient design of the resulting UV.
The new node Retime SOP is a powerful tool to extend or simulated slow as fluid simulations, simulations and even volumes RBD effective interpolation and blending options to create clean and completely realistic results data.
Interactive modeling includes a new tool PolyDraw platform that allows you to use our interactive tools “Topo Build” anywhere in your scene without reference geometry. Improvements adjustment and alignment including alignment and rapid positioning construction plane; breakage of rotation; Vista and plans construction plans; and new tools alignment geometry.
Animation and rigging of the characters are enhanced with a timeline of new design that supports workflow friendlier for animators keyframes and auto-rigging facial for a complete solution for automatic rig from start to finish .
Houdini Engine is now more versatile with a new add 3DS Max, a complement Unity 2.0 and significant improvements in Maya and UE4 supplements.
GLTF Import and Export brings the “JPEG 3D” Houdini to provide efficient delivery format and interoperable assets that compresses the size of 3D scenes and minimizes runtime processing.